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Interactive Art

Interactive Art Overview

    Tanja Kristan’s interactive projects span a range of innovative media, from handcrafted stop-motion games that critique gaming culture to participatory installations that explore the intersection of technology and human interaction. Her work combines physical computing (Arduino, Processing) with critical design, creating immersive experiences that challenge traditional notions of authorship and inclusivity in digital art.

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    Quest

      Stop Motion Point&Click Adventure “Quest”, 2017. A girl who plays games on her epic quest to survive. A light hearted peek into the daily life of a gaming girl at the start of the new century.

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